﻿using System;
using KuiHuaBaoDian.Services.Audio;
using UnityEngine;

namespace Runtime.Services.Audio {

    [CreateAssetMenu(fileName = "_MIX", menuName = "DFR/Audio/AudioMixer", order = 103)] // Having a big gap in indexes creates dividers
    public sealed class DFR_AudioMixer : KHBD_AudioMixer {

        private DFR_AudioMixer() : base() { }
    }
}
